The Imagination Hackathon

We are Melbourne's premier student hackathon - run for students, by students from WIRED Monash.

Teams have 24 hours to design and build something awesome. It can be anything - a website, a mobile application, a video game, or even something hardware. The important thing is that it needs to work when it is presented to the judges.

Whether you are an avid programmer or a first-time hacker, UNIHACK welcomes everyone, regardless of skill level. You will have the opportunity to build, collaborate and learn from your fellow hackers and mentors at the event. The event will also have a number of tech talks throughout to help participants learn new or extend their existing skills.

UNIHACK is organised by WIRED Monash, the IT student society at Monash University Clayton.


View full rules


1. Teams can have up to six people.

2. Each member of a team must be a student studying at an undergraduate, honours, or postgraduate course at an accredited university or TAFE college in Australia or New Zealand.

3. Teams cannot have remote participants.

4. Melbourne only: teams must have a minimum number of four people. Teams with two or three people will be asked to merge. The Organisers reserve the right to relax this restriction at their discretion.


In addition to details about your project and how you built it, you must also provide the following:

  1. A list of all third-party material and APIs, including anything that was purchased.
  2. A link to your repository (as per Section 2.3 of the rules)
  3. Images and/or screenshots of your project


If you have created a web app, you are free to submit a link to a live working copy of your project with your submission. However, this is optional and not required.


You must also fill in the required fields with your DevPost submission to help us speed up the judging process. The information you provide will be used to create summary cards for the judges, allowing you to focus on the more important things during your pitch.


You are encouraged to produce a video demonstration of your project. However, this is optional and not required.

This video must be a no-frills video - that is, no fancy graphics and animations - and does not exceed two minutes. We highly encourage you use your iPhone or Android smartphone to record the video.

We also strongly encourage you keep the video up after the event. This will help us for marketing and promotion of future UNIHACK competitions.



Chantapon Angsuwittaya

Chantapon Angsuwittaya
Advanced App Engineering Manager, Accenture

Dayle Stevens

Dayle Stevens
Divisional CIO, Support Services Technology, NAB

Leesa Charlotte

Leesa Charlotte
Community Strategy Consultant & Events Curator

Alfred Glickman

Alfred Glickman
Senior Developer, Odecee

Marina Paronetto

Marina Paronetto
Founder, PowerhouseHQ; Senior Innovation Manager, PwC

Remya Ramesh

Remya Ramesh
Experience Design Lead, Seamless

Long Zheng

Long Zheng
Cofounder and Head of Product, Omny Studio

Judging Criteria

    Is the hack more than just another generic social/mobile/web/IoT solution? Does it do something entirely novel, or at least take a fresh approach to an old problem?
    Is the hack usable in its current state? Does it work as the creators say? Is the user experience smooth? Is it well designed for the target audience? Our judges will want to see and use your prototype - so make sure it works!
    Is the hack technically interesting or difficult? Is it just some lipstick on an API, or were there any technical challenges to surmount when building it?
    Is it something people would actually use? Does it fulfil a real need that the community, the broader society or the target audience has? You do not need to prepare a business plan, but you should at least identify who is your target audience.